|
Developing C# Apps for iPhone and iPad using MonoTouch: iPhone OS Apps and Games Development for .NET Developers |  | Author: Bryan Costanich Publisher: Apress Category: Book
List Price: $49.99 Buy New: $43.45 as of 9/9/2010 13:49 EDT details You Save: $6.54 (13%)
Seller: Amazon.com Sales Rank: 2533780
Media: Paperback Edition: 1 Pages: 400 Number Of Items: 1
ISBN: 1430231742 Dewey Decimal Number: 005 EAN: 9781430231745 ASIN: 1430231742
Publication Date: December 15, 2010 (In 97 Days) Shipping: Eligible for FREE Super Saver Shipping Availability: Not yet published
| | |
| Editorial Reviews:
Product Description
Everyone wants to write iPhone Appseven those .NET developers who love writing in C#and the introduction of Apple’s iPad only makes the desire that much greater. Fortunately, there’s MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iPhone OS! Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPad touch, and iPad. And the big plus...? You needn’t learn any Objective-C to master MonoTouch!
Former Microsoft engineer Bryan Costanich shows you how to use the tools you already know to create what look just like native Apps in iPhone OS. The magic is in Novell’s implementation of Apple's Cocoa libraries in MonoTouch. Essentially, you’ll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello World example through the major APIs and features of the iPhone OS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you’ll learn - How to use your existing C# skills to develop applications on the iPhone and iPad touch
- Apple’s Model View Controller (MVC) methodology
- The unique Views and Controls built into the iPhone OS APIs and as implemented in CocoaTouch
- Device-specific features, like CoreLocation for GPS, Wi-Fi, and the accelerometer
- How to access and process data with CoreData and SQLite
- Powerful programming techniques, such as threading and Web Services
- The use of Apple APIs for Push Notification and StoreKit
- The latest game porting techniques using XNA Touch
Who this book is forEvery .NET and C# developer who has have ever wanted to create an application or game for the AppStore, but found the prospect of learning Objective-C overly daunting.
|
|
| CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
| |